Of Gods and Men: The Daybreak Empire is a turn-based strategy RPG in the pixel art retro style of classic tactical games from the 90s and early 00s. We’ve mixed unit-based tactical combat, overworld territory management, and a rich story-driven campaign in a unique fantasy world.
The story follows Saaga, the leader of a backwater kingdom of the edge of Tamira disillusioned with her place in a world of people governed by the whims of bored gods and greedy lords. But when a general from the mainland comes to her begging for help, a chain of events is set off leading her on a path of war and diplomacy to create the greatest empire the world has ever seen.
This is the first full game from Dead Genre Studios, a Vancouver based indie team founded in 2017.
- Quick time event combat
- 3 base unit types with combat advantages and weaknesses
- 12 unique factions, with 12 unique units
- A campaign map with 55 unique maps
- Territory management, unit creation, and army movement on the campaign map
- A unique cast of heroes, villains, and everything in between
- A world rich in flavour and lore
- A unique soundtrack blending acoustic instruments with retro chiptunes
How To Play
This game is played on PC with the mouse and keyboard. UI elements, units, and territories can be interacted with using the left mouse button. The escape key is used to exit windows and undo unit moves in battle.
From the campaign map, you can select your territories to either command the armies on them or to upgrade and create various buildings used for producing gold and units. Upgrading financial buildings increases their gold yield, and upgrading military buildings increases the starting level of units produced with that building. Each faction has its own special building which, in addition to producing gold, can produce a unique special unit.
When you move your army into a territory you do not control, you either take control of it if it’s empty, or trigger a battle if an enemy army is present. From the battle map, you first place your units as you wish on the 8 spawn nodes available on either side of the map. Once you've passed this phase, players take turn commanding their units across the field of battle.
Unit classes follow a basic advantage system:
Archers beat infantry
Infantry beat cavalry
Cavalry beat archers
Various special units can surmount this system.